3D Game Character Development with Maya and ZBrush
Students learn advanced character modeling and texturing techniques using 3D modeling software ZBrush and Autodesk Maya. Students learn to build the forms that make up the human topology. Also of great importance is the treatment of the character UV texture coordinates, and the painting of maps to imitate the proper look of skin. Pass/No Pass Option.
"I learned so many new skills, and really got better at using the ones I already knew. It amazes me how much you can learn in just one semester."